« "Chinese Second Life Clone": Virtual Capitalism for Communists? | Main | Community, unconferences, and conversations »



That's pretty interesting, thank's for the update, Celia, I hadn't heard about this.

Perhaps a little off topic, but . . .

In reading the marketwire article I couldn't help but notice how some of these works or aspects of them are often described as 'real' in some regard (i.e. 'real cash economy' ''real' virtual univers' 'real life occupations' and so on).

It made me think back to an paper by Alexander R. Galloway at GameStudies.org, 'Social Realism in Gaming.' It can be found here: http://www.gamestudies.org/0401/galloway/

In the conclusion there is a bit that runs;
''But for games to be realist, they cannot be excised from the material realities in which they are played. To put it bluntly, a typical American youth playing Special Force is most likely not experiencing realism, where as realism is indeed possible for a young Palestinian gamer playing Special Force in the occupied territories.''

I think I agree with this to some extent. And I am again reminded that Second Life (among other things) is not to be taken lightly.

thanks again for the update

The comments to this entry are closed.