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Celia Pearce

Wow Ron this is about three posts thrown into one.

I tried to comment on TerraNova on your first link but Typead kacked so hopefuly it will work on my own blog!

I've been critiquing some of the Magic Circle rhetoric for some time. I don't belive the Magic Circle is as sanctified as some researchers believe. My researh with the Uru Diaspora showed it to be much more porous. In my chapter for "Second Person" (MIT 2006, Wardrip-Fruin & Harrigan, Eds.) I talk about "trans-ludic" identities that move from game to game. I also note how the fact that people are playing on a PC, which is used for other activities, predisposes computer games in particular to more Magic Circle bleed-through.

You've also written about ARGs and Big Games and here we see a deliberate ambiguity in the Magic Circle, in which we see a blurring of the boundary by design. I think exploring and perhaps even messing around with this boundary is really interesting. I'm working on a new project, which I'll post about later, that is very much about this.

Taelos Katran

I watch in wonder at why people continue to doubt that any relationship between humans is not in all ways "real". Why does this deserve so much study? After all, does everyone not understand that behind EVERY player avatar is a real live person? Someone with real live emotions, needs, desires? Why is the "online" world any different from what we have experience before for thousands of years?

People can, do, and have been forming relationships in many ways other than face to face. And they are very real, not pretend or play. Here is one famous example for you to consider.

In 1862 Emily Dickinson wrote to Thomas Wentworth Higginson asking him to be her friend and her advisor.

That spring, she had read an article that Higginson had published in the Atlantic Monthly, offering advice to young writers. He challenged them to try to capture the world they lived in with all of its ordinary detail.

At that point in her life, most of the people Emily Dickinson had been close to, outside of her family, had either moved away or died. She wrote to Higginson that her only companions were the hills, the sundown, and her dog. Higginson wrote back to her that maybe what she needed was a friend. She wrote back in a letter to Higginson and said, "Would you have time to be the 'friend' you should think I need. I have a little shape: it would not crowd your desk, nor make much racket as the mouse that dents your galleries."

Dickinson scholars think that she had some kind of romantic attachment to Higginson. There is evidence that she tried to conceal her correspondence with him. And after the first letter she sent, she mailed all the additional letters to him from outside of Amherst.

They kept up their correspondence for the rest of her life. She eventually stopped asking for his advice about her poetry. He visited her in 1870, and when he arrived at the door, he said, "She came to me with two daylilies which she put in a sort of childlike way into my hand and said, 'These are my introduction.'

Higginson found it exhausting to visit Emily Dickinson. He wrote to his wife, "I never was with anyone who drained my nerve power so much."

....

How is Emily's relationship with Higginson as described here any different from that formed between avatars in an MMOG? I see no difference.

In my experience as an avatar I too have formed many relationships with others in world. And they all are very real, not because of the MMOG, not because of the artists, or the in world avatar representation, but because of the human who is behind each avatar.

I am Taelos Katran an avatar, come visit me and I will be your friend too.

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