I was interviewed last week by Eyder Peralta of the Houston Chronicle about the "Baby Grace" case, which, predictably, some members of the press is trying to tie to the fact that the two child-murderers met playing World of Warcraft. Refreshingly, the reporter I talked to was happy to reprint my take on the connection: "With about 10 million players, and only two
willing to do what these two did, it's not a meaningful percentage." Click here for the whole article.
Continue reading ""Baby Grace" and WoW" »
Wow this is a busy week! While little in this article in the Guardian is particularly new, especially to those of us who track these things, what is interesting is the critical mass the article portrays. Naturally, it has the usual hypey tone of these things. I would be surprised if this reporter had actually visited any of the virtual worlds in question. However, it's interesting to hear claims like "virtual worlds will create 10,000 jobs in China" and "Second Life...claims to have created the equivalent of 6,000 full-time jobs." Also, note the sub-heading: "People to work from home in an alternate reality." These tidbits speak to the conflation of work and play that a number of us have been taking about for the past year or so.
Continue reading "Article in the Guardian about Virtual Worlds" »
Thanks to Jacki Morie for bringing to our attention the Beta Launch of HiPiHi, a product that everyone is calling the "Chinese Second Life Clone." I noticed a comment about it in TerraNova from March: "Why don't you meatheads start researching and writing about what everyone is currently buzzing about? Namely, did HiPiHi really steal SL's code to make their virtual world?" (Jeff) It was also blogged around the same time by Raph Koster, who recommends an article by Bjorn Lee comparing the two.
Continue reading ""Chinese Second Life Clone": Virtual Capitalism for Communists?" »
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