The Indie Multiplayer Game Developers Conference has a special place in our (Ron and my hearts) because, although we’d been talking about starting a blog for a long time, the first IMGDC conference, held two years ago in Minneapolis, gave us the impetus to actually kick this blog off. This conference also holds a special place for me since it is the one event that fuses my two passions: multiplayer games and indie games. It’s quite a feat to pull of a conference like this in an economic downturn, and in true indie style Jonathan Stevens, IMGDC’s founder, averted disaster and managed to pull the conference together in Las Vegas against particularly daunting odds.
Ron and I decided to split the loot on this one, so I’m going to start with a summary of the first and second day keynotes, and talk about a few themes that emerged during the three days.
Continue reading "Live from Las Vegas: IMGDC 3" »
This should be proclaimed Virtual World Quarter (not to be confused with Real Earth Day) since it seems like there has been a high concentration of events on the between March, April and May. In March, Life 2.0 was held inside Second Life. Sadly, first life, especially the part of that involves classes, students and book deadlines, detained me from joining that. However, this last weekend, I was able to get myself to Irvine for the Cultures of Virtual Worlds Conference instigated by my dear friend (and one of my PhD advisers), Tom Boellstorff, along with Maria Bezaitis from Intel, who sponsored the event.
Continue reading "Cultures of Virtual Worlds, UC Irvine" »
I’ve been wanting to attend Austin GDC ever since it launched, especially as it is the Mecca of multiplayer games, and I must say my expectations were met and exceeded. One reason was the handiwork of Rich Vogel (now at Bioware), who I ran into in the Speakers’ Lounge, and who was behind the two excellent keynotes that took place on Thursday and Friday morning. Rich told me that he wanted to shake up the audience by showing them two online games that rival or surpass World of Warcraft, games that most people at the conference had never heard of. The two sleeper titles in question? Habbo Hotel and Maple Story. I have been aware of both of these games/virtual worlds for some time, mostly through my exposure to teenagers, who seem to know way more about what’s hot in online games than most industry “experts.”
Continue reading "Highlights from Austin GDC" »
Warren Spector’s Saturday morning Keynote for the SIGGRAPH Sandbox Symposium focused on a topic near and dear to my heart: emergence. Spector has been a master of emergent gameplay with titles like Thief and Deus Ex, the latter of which took some bold steps in terms of trying to leverage “emergence as a design material,” as I term it. Spector was, as always, delightfully curmudgeonly, exploring the topic with equal measures of humor and cynicism, but also providing very specific examples.
Continue reading "Report from SIGGRAPH Sandbox: Warren Spector Keynote on Emergent Gameplay" »
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