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Tiggertazz

I liked the Keynote, it was very creative and has merit in many ways. After reading the slides you can look back at all the games you play and say; "Oh crap why do I have all these accounts, the games all look like WOW." Then running to you EVE Online account you log in and look around and think." how could I ever get lost in a sandbox?". But we do, we sit in front of our computer getting lost in the many worlds of 0's and 1's. Though as gaming companies try and push out games to cover every aspect of interest and such in every human on the planet. Some companies are trying to mix it up. Take EVE and CoH two games that have hit the 5 year mark. EvE has been working hard these past months to gather up a new player base by implementing in game Universities to shorten the learning curve of the game. Thus creating a sold player at the beginning. This way less new player have a chance to get lost in their sandbox. City of Heroes started to look the same in every mission and the game Devs seemed to be having a hard time keeping up with player demands of creativity. With Issue 14 the Mission Architect, the player base surpassed the Devs 5 year creativity in one day. Diminishing the stale content of "oh this map and bad guys again." Though nether is perfect it growth. Though we may all want to really think about if having the perfect game would be good for us. If the gaming companies ever got it right we would all end up looking like the humans in the movie Wall.E. I leave you with this not exact quote from Jurassic Park " They where so occupied with whether they could, they never ask themselves whether they should.
Tiggertazz

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I liked the Keynote, it was very creative and has merit in many ways. After reading the slides you can look back at all the games you play and say; "Oh crap why do I have all these accounts, the games all look like WOW."

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Though as gaming companies try and push out games to cover every aspect of interest and such in every human on the planet. Some companies are trying to mix it up.

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