I recently joined a tabletop roleplaying group lead by the wife of one of my grad students using the GURPS system. We ran one campaign, and then half the group moved away, and I took off for summer travels. Nonetheless, we decided to try and persist with what I call our “remote tabletop roleplaying goup.” Our second campaign took place online via skype chat. There is something both ironic and deeply insightful about playing a traditional tabletop roleplaying game in a mediated fashion. The end user experience is not unlike a MUD, one supposes, except that the “narrator” is a live game master who is customizing the storyline to the participants on the fly.